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Posted by Dr Fidget on 18 October 2012 - 05:22 PM
When I’m building teams during the off-season I build them to test things first, and win second. This whole team was built to continue testing the move Screech. I had been fiddling with the Drop and Pop (using defence dropping moves allowing sweepers to take out pokémon without investing as heavily in offence) format for a few months testing out moves like Acid Spray, Tickle, and Screech using abusers like Tentacruel, Arbok, and Ninjask.
Immediately prior to this team I had built a team named Bat Out of Hell based around Ninjask and Dugtrio and some other fast mons. I thought, if I could have any kind of success with Screech+EQ with as weak and frail pokémon as Ninjask and Dugtrio then swapping them out for more well rounded pokémon would be fantastic. It worked so I began putting together Bat Out of Hell II, to continue Screech testing. The original plan was to use Crobat and Garchomp, but after two different attempts at building the team ended with special Emboar in the last slot I decided to start again without Garchomp.
Eventually I decided on Mamoswine as my Earthquake user and that reminded me of a team I had built in January on a dare from Chalkey. He wanted to see if I could make a competitive team out of his favorite Pokémon (Blastoise, Crobat, and Umbreon) so I gave it a shot using Mamoswine, Rotom-C, and Gengar as the other half of the team. You can see how that went here:
But anyway, I decided using Blastoise on here wouldn’t hurt the team at all, and if it went well I could offer the team to Chalkey for regionals since I couldn’t go.
After getting an early draft of this team done and seeing the final line up being Crobat, Blastoise, Mamoswine, Houndoom, Virizion, and Cofagrigus I was about to scrap it before I put any time into items, moves, and EVs. But first I put on some filler sets and had a battle with Dimsun to see if it was worth pushing forward. I won, with a little hax I believe, but still wanted to scrap it. Dimsun talked me into sticking with it so I put in the effort and finished it and started playing on GBU under the name MeatLof, with the greeting “I can do anything for LUVDISC.” Screech tested well on there and the team was doing far better than I expected.
Now when I found out last minute I was going to regionals, I decided to use this team as it was the only team I had recent practice with. Obviously, since I now needed the team to win games and not test moves, the first thing I should have done was drop Screech for Super Fang, which is superior in every way except against some bulky Thundurus. (FO+ Screech+Ice Punch KOs. FO+Super Fang activates Sitrus then doesn’t KO with Ice Punch) But that thought didn’t occur to me until watching Steven Morioka’s Crobat use it in the finals.
Crobat (ErytngLoud) @ Wacan Berry
36 HP, 252 Attack, 220 Speed
With Wacan this Crobat can survive a non-boosted Thunderbolt from anything and usually have enough HP left over to survive using Brave Bird. It also will always survive a Tbolt from Specs Rotom and has a 30% chance to survive a Specs Zapdos. The speed is just enough so that it will always outspeed Weavile. As I said before Screech was the starting point for this team, and while it’s a great move, it should have been Super Fang.
Blastoise (WastdYouth) @ Eject Button
230 HP, 252 Attack, 28 Speed
The speed EVs were there to outspeed base 80s like Chandelure and Togekiss that were only running 4 Speed. The HP lets it always survive Thunderbolt from non-specs Rotom, and it has a decent chance of surviving Modest 252 Zapdos Tbolts as well. This thing is a natural tank. The Attack EVs allow it to OHKO most Dragons and Flying types with Screech support. The Eject Button has multiple purposes. First, to get another FO later. Second, to shrug off intimidates. Third, to compensate for my hatred of switching.
Mamoswine (Rear View) @ Focus Sash
4 HP, 252 Attack, 252 Speed
This is an incredibly straightforward Mamoswine set. The only thing I was iffy about was Icicle Spear instead of Icicle Crash. Factoring Crash’s accuracy the 2 moves average almost the exact same base power. I finally decided, after talking with Mr Fox, that the ability to KO through Yache berries and break Substitutes was worth the risk of only hitting twice.
Virizion (WontDoThat) @ Grass Gem
220 HP, 252 Attack, 38 Speed
With 38 Speed EVs it outspeeds neutral 252 Togekiss, which is a mon that always gives me trouble. The Grass Gem allows it to OHKO any bulky water as well as Terrakion without taking the defence drops from Close Combat. Safeguard is a move that needs to be on every team, especially in this metagame.
Houndoom (Frying Pan) @ Life Orb
188 Attack, 100 Special Attack, 220 Speed
The EVs allowed Houndoom to OHKO Latios with Sucker Punch, OHKO common Metagross spreads with Overheat, and outspeed almost all Hydreigon spreads, bar Timid 252. Unnerve is a great ability that serves this team really well. Allowing Houndoom to ignore Occas and helping the rest of the team around Yaches, Rindos, Chopples and Sitrus berries. More than that, it slowed down teams that wanted to Swagger their own mons with Lum and Persim Berries. Snarl is a great support move and with STAB and Life Orb the damage it deals tends to catch a lot of people off guard.
Cofagrigus (LfeIsALemn) @ Leftovers
252 HP, 252 Defence, 4 Special Defence
Cofagrigus was put on here pretty much just to counter Trick Room and help against Cresselias. At some point though, he became MVP. I could almost always get up 2 Calm Minds and then wall entire teams. Despite most of my team being incredibly fast, setting up Trick Room myself worked better than expected. Blastoise was slow enough to get some use out of it, and Mamoswine and Houndoom had priority. Usually I could set up Trick Room and let Cofagrigus run the show while my other mons bluffed being slow and took turns stalling out TR with my opponents team. Then, when TR was over I have a +2, +2 Mummy and surprise, my other mons were actually faster the whole time.
Blastoise + Crobat
This lead let me set up Tailwind without any problems. Finding the right pokémon to fake out with Blastoise was fun part. Sometimes I wanted Blastoise to take a hit, even if it almost kills him, just so I could bring in Mamoswine immediately after Tailwind went up. Other times I’d need Blastoise to stay there so it can Waterfall the next turn, even at the expense of Crobat. A lot of the time I didn’t even need Tailwind, so I could Screech immediately. Screech also worked well at scaring the opponent into switching out.
Blastoise + Cofagrigus
This was my anti-Trick Room lead, and also my Trick Room lead. As I said before, my team is fast but leading with these 2 was a bluff that at least half my team was slow. If I set up Trick Room I only needed it long enough for Cofagrigus to set up. Most of the time I could get him set up and even take out a mon before TR was over. The only real threat was Taunt and Fake Out usually handled that well enough.
Blastoise + Virizion
This was my anti-status lead. Sometimes you absolutely need to get Safeguard up, and these two can do it. Beyond that, they served as my first line of defence against rain teams. They both wall rain fairly well and Blastoise’s FO helps keep Virizion from getting Ice Beamed to death before it can pick of a Politoed or Rotom-W.
Virizion + Houndoom
Straight-up dawg time. With Unnerve active, Virizion can take out Tyranitars, Politoeds, and Gastrodons that kill Houndoom without a thought. Likewise Houndoom can destroy Latios’s and Metagross’s looking to maul Virizion. The combined coverage of these 2 is completely unresisted, and Snarl support only adds to Virizion’s natural bulk.
Virizion + Cofagrigus
Sometimes it looks like Cofagrigus could wall an entire team and win a match solo. Sometimes it looks like it can wall everything except a Tyranitar. Virizion is there to kill Ttars while Cofagrigus sets up Calm Minds. Usually I’ll keep Blastoise in the back, in case they switch out Ttar until they take care of Virizion. Virizion also helps by setting up Safeguard, because Cress always seems to Swagger Cofagrigus before trying to Psychic Virizion.
This team has a lot of moving parts that are hard to keep track of, and I definitely wouldn’t recommend it for a beginner. It’s rain and Trick Room weak. Setting up Trick Room purely as a ruse for the almighty Fastoise isn’t a strategy I would recommend for inexperienced players either. I’ve gotten a reputation for building odd teams, and while this is nowhere near my best, I think it proves that if you know what you’re doing you can win matches using any pokémon (or moves) you want.
Posted by The Zero Virus on 24 October 2014 - 11:45 AM
Super Smash Brothers for Nintendo 3DS Tournament
Saturday October 25th 7:00 PM EST / 6:00 CT
Ruleset: No Items, 3 Stock, Omega Stages/Battlefield and Yoshi's Island Only
In the event of a Mirror Match, please refrain from duplicate costumes for the sake of confusion
Matches will be played in a Best of 3 Format
PLEASE MAINTAIN A STEADY INTERNET CONNECTION DURING YOUR MATCHES
Last Call for Registration 6:45 PM EST / 5:45 PM CT
All competitors must be on SynIRC #teammagma at all times
Comment below to register for the tournament!
- CT MikotoMisaka
Posted by Chalkey on 28 April 2014 - 11:44 AM
Oh, whoops, I wonder why number 6 got so big when I posted. I have no idea why that happened.
Posted by AraIevent on 11 November 2013 - 07:55 PM
Well lets face it; everyone's scrambling around here and there nabbing as many friend codes for as many friend safaris as they can get so we can build our perfect teams. Some of us have had luck, others not and/or have what someone else is looking for.
And so with that, I'd like to start things off; I'm looking for any Togepi, Hitmons, Reckless Mienfoo, Rough Skin Gible and a Leaf Guard Roselia. And if anybody needs anything, here's what I have available from my breeding frenzy. All have a minimum of 3 max IVs and max of 5.
Ditto - HA Available, 3-IVs
Shroomish - HA Available
Espurr - HA Available
Bunnelby - HA Available
Froakie - HA Available
Noibat - HA Available
Goomy - HA Available
Pichu - HA Available
Fletchling - HA Available
Helioptile - HA Available
Swinub - HA Available
Foongus - HA Available
On a closing note, I highly encourage everyone else to list their throwbacks as well to make it convenient for everyone.
Posted by dfe on 29 November 2012 - 10:57 PM
Posted by Chalkey on 18 November 2012 - 07:41 PM
Also, lawl you two hosted and somehow got to the finals. Seems legit.
Posted by Lamitie11 on 22 October 2012 - 07:04 PM
I've been lurking here since I heard about the Lava Pool, (although I had known about Team Magma_ since '11) and I figured it's time I actually signed up.
So IRL my name is Ethan, I'm a Senior, and I play VGC (obviously) although I'm a nob and I suck.
Also, I've never been able to go to an event :<
I'd also like to mention I like to deviate from the Standards for the most part, and play with some off the wall stuff. Like Cotton Guard / Safeguard Altaria. My favorite 'mon is Raikou, because it is.
And yes, I will be all over IRC.
Posted by smith on 13 October 2012 - 08:57 AM
Posted by smith on 26 August 2012 - 09:32 PM
Posted by Dr Fidget on 27 January 2012 - 03:46 PM
:106: While Hitmontop gets all the attention, in many ways Lee is superior. Getting the Dream Ability Unburden is a huge boon. I ran it with a Normal Gem so all it had to do was Fake Out to double it’s Speed. With 120 base Attack and Close Combat that extra Speed makes Hitmonlee deadly.
:122: I can’t pinpoint why exactly Mr. Mime is so good and I used it on 3 separate teams. It has both Fake Out and Safeguard, so that’s good. But I think if anything it was other players reactions to Mr. Mime. Leading with Mr. Mime and a setup mon, it was Mr. Mime that would always get Taunted, combined with base stats no one knows off the top of their head and it really messes with other players rhythms.
While Scizor is by no means an overlooked pokémon, it’s ability as a supporter is. I used Scizor more than any other pokémon this year, I ran it 5 times on wildly different teams and each with different roles. As a Tailwind setter, a Rain Dance user, a Sunny Day user, and a Safeguard user. It filled all those roles incredibly well.
:234: I’ve said quite a bit here:
:275: Always a good mon to have. It can Fake Out, or fake Fake Out and Tailwind. Can work in both Trick Room and Tailwind, Rain or Sun, and it has STAB Sucker Punch. How can you go wrong?
:313: :314: The Pranksters everyone ignores for some reason. You’d think with them each having access to both priority Thunder Wave and Encore everyone would be trying them. I only used Illumise, but they’re essentially the same only with their Attack and Special Attack swapped.
:342: A full report here:
:378: Regice is still a god. It has more physical bulk than the average Fighting weak pokémon, and the best offencive type in the game. Ice Beam off 100 base attack wrecks a good part of the meta, and with Thunder/bolt it has fantastic coverage. It even gets Thunder Wave to help with it’s low Speed. If that’s not enough it has 200 base Special Defence. Like I said, god.
I used a team with Specs Magnemite online for a while, because I thought it was pretty hilarious. Magnezone is obviously better. Sturdy is just a free Focus Sash, so item choice revolves around how you want to use that base 130 Special Attack. It’s really hard to screw up with this thing.
:571: I said it last year and I’ll say it again, if you can’t use Zoroark effectively without Illusion you shouldn’t use it at all. Having said that, I think Focus Sash is a stupid item on it. Zoroark has great Speed and great Attack and Speciel Attack, but it falls just short of a few really key OHKOs. With such a diverse move-pool a Life-Orb, Gems, or a Choice item elevate Zoroark from meerly a frail gimmick to a game stealing badass.
Those are the highlights. The full list of pokémon I’ve used since October is here:
Mr. Mime Thrice
Scizor Five Times
Mow Rotom Twice
So what about everyone else, any hidden gems you’d care to share?
Posted by Chalkey on 11 November 2014 - 02:32 PM
"Can we talk about how clever..." http://i.imgur.com/1iDD2SN.jpg
This always bothers me about Marowak: http://i.imgur.com/dpsM4SZ.jpg
For DrFidget: http://i.imgur.com/mKLMLvG.jpg
RBY players: http://www.readysoup...tch-a-Break.gif
No love for Bulbasaur: http://i.imgur.com/ps96E1P.jpg?1
Putting 'Tuff in Wigglytuff: https://gfycat.com/V...ectangularAdder
Be strong for mother: http://i.imgur.com/fKyv2cH.png
Posted by Sableye on 05 May 2014 - 03:00 PM
Tbh, I like teams that can fuse both these cores into one boss of a team. So pokemon that can fit both cores is what I usually try to have at least one.
A list of some of my favorites:
1. Salamence / Aegislash / Azumarill
2. Rotom-heat / amoonguss / lapras
3. Garchomp / gardevoir / ferrothorn
4. Charizard-y / Venusaur / rotom-wash
5. Gyarados / manectric (fire coverage) / chesnaught
I totally agree that dual cores is best. I like Rotom h Azumarill Ferrothorn Salamence for dual cores, though there are many ways to do it.
Posted by MrFox on 14 November 2013 - 06:42 PM
I can likely breed flawless versions of all of these, but it would take longer
Spitbacks: Moxie/Swarm/Guts Heracross (6iv swarm, 5iv guts (unfortunately all male)
I also have Pokerus
Posted by The Last Sheikah on 07 April 2013 - 08:10 AM
Definitely Fully Evolved.
You go on Smogon and there's things like Dragonair and Porygon2 which are not fully evolved
They are not allowed in this tier
This is a tier only for things which are totally, and most certainly, full evolved.
No more evolution can take place.
We don't want those NFE types here.
Posted by dim on 13 December 2012 - 07:49 PM
Posted by BlitznBurst on 11 December 2012 - 01:44 PM
Posted by Dr Fidget on 27 November 2012 - 09:09 PM
Posted by benji on 17 November 2012 - 04:44 PM
Terrakion_ @ Focus Sash
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Quick Guard
- Close Combat
- Rock Slide
Terrakion was my main physical sweeper. Rotom-H was a big threat to my team, which made Terrakion a great fit. The Focus Sash is a very standard item on Terrakion, and it is that way for a reason… It works really well on him. I chose Jolly nature to outspeed Garchomp, however in most cases the extra power from Adamant nature would have definitely come in handy in this specific tournament. I only saw two Garchomp the entire tournament, and in both of the battles Terrakion was not in when I took them out.
The move Quick Guard was specifically for Hitmontop. Since this was a Regional tourney I was expecting to see a lot of Fake Out abuse, and thought that Quick Guard would be able to catch a few people off guard. It came in handy in a few matches in the beginning of the tournament, but as the tournament progressed, the use of Fake Out became less and less common.
Close Combat, Rock Slide, and Protect round off the move set in pretty standard fashion. Close Combat was chosen over Sacred Sword because of its monstrous base power. Terrakion is already weak to many of the of the common types that are common in the meta (Psychic, Fighting, Water, Ground, Steel, and Grass) so lowering his stats wasn’t a big deal.
Amoonguss_ (F) @ Mental Herb
Trait: Effect Spore
EVs: 208 HP / 96 Def / 204 SDef
Calm Nature (+SDef, -Atk)
- Rage Powder
- Giga Drain
Though I usually only use him against Rain, this guy came in handy in battles with Rain teams that I encountered. I made him more of a special wall just because when I was practicing with the team with split defense, other than Psyshock and Zen Headbutt, he was most being hit with special attacks because of the risk of Effect Spore. Though I did not get to use him much in this tourney, he was my main TR and Rain counter. I only saw two Rain teams but I did use him in one battle against both Smith and Yellowbox. I gave him the item Mental Herb just because I was expecting to see a lot of the bulky Thundurus along with other Taunt users to try to stop me from Sporing and and using Rage Powder. However, I was only taunted once and another item might be more useful, any suggestions?
Metagross_ @ Steel Gem
Trait: Clear Body
EVs: 188 HP / 252 Atk / 68 SDef
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Bullet Punch
- Meteor Mash
Metagross was my main counter to Latios. It can take any hit from Latios and hit it back with a Steel Gem Meteor Mash and OHKO. He is also my only priority user, which always came in handy. This Metagross spread was made by Dimsun in order to sruvive a Water Gem Hydro Pump from Rotom-W. With the popularity of all the Rotom formes, it was important to be able to live through some of their powerful STAB attacks. Though I didn’t use this guy much, when I did the Steel Gem Bullet Punch game in handy.
The original Metagross I was running had a moveset with Ice Punch over Meteor Mash. I decided to go with Meteor Mash because with the Steel Gem it can OHKO Latios, which Ice Punch can’t, and the Attack boost is always welcome.
Zapdos_ @ Choice Specs
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Flying]
- Heat Wave
Zapdos is an all around beast of a Pokemon. Add Choice Specs to it, and it is going to be dealing a ton of damage. When paired with Terrakion, a Rock Slide plus Thunderbolt KO’d any Rotom-W that I have ever come across. Heat Wave will do a ton of damage to Metagross and occasionally OHKO depending on the variant they are running It was the Pokemon that I used most often in the tournament, bringing it into every match. With not too many walls for this Pokemon besides Rotom-H, Terrakion and Zapdos made for a great partnership as well as a lead.
Volt Switch is a good move to have in addition to Thunderbolt. It is awesome be able to deal some damage before switching into a Pokemon that is more suited to take the incoming hit. With Volt Switch, it always keeps the opponent on their toes.
Hidden Power was a move that I debated on for a long time. I worked with both Hidden Power Flying and Ice. With Hidden Power Ice I would be able to do damage to dragons that can do a decent job at walling Zapdos, but in the end I decided that being able to deal with Fighting-types as well as Ludicolo was more important. This choice definitely paid off for me because I didn’t see as many dragons as I did Fighting- and Grass-types.http://www.youtube.com/watch?v=KLCRCAimdcU&feature=g-high-u
Suicune_ @ Sitrus Berry
EVs: 252 HP / 60 Def / 136 SAtk / 60 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
This Pokemon was one of my bulkier guys. Given his good defenses I was able to switch him in to take hits for pretty much all of my other Pokemon which was key in me getting so far. I went with more defensive bulk and also added Calm Mind in order to hit harder as well as increase my special bulk. Giving him Ice Beam made him an exceptional counter to Garchomp and Sand teams in general. Scald is an all around good water type attack. With a thirty percent chance to burn, well that just makes it that much better. Throughout the day, Suicune was a dominant force on my team, and I used him in most of my matches. He does well against most weather as well as against common mons in the metagame like Metagross, Volcarona, and the dragons. And with the Sitrus Berry, it just made him stay on the field a little bit longer.
Scrafty_ (M) @ Chople Berry
EVs: 252 HP / 244 Atk / 12 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
And finally, the all important sixth man in my team… SCRAFTY. The main goal of Scrafty was to come in and take out whatever Pokemon had low health and nab a Moxie boost. It was able to catch a few people off guard. By having the Careful nature, Scrafty is able to survive Dragon Gem Draco Meteors from a Timid Latios, and Bulk Up was also a good move to have if I was not able to get Moxie Boosts as well as boost his Defense.
Drain Punch and Crunch are both excellent moves that take advantage of his useful offensive STAB options. Drain Punch was also used to help get HP back which is an awesome added effect. The typing of Scrafty is also good defensively, only being weak to Flying- and Fighting-types. I wasn’t as afraid of Flying-type moves because of my Zapdos, so Chople Berry was a great fit. This berry came in handy in Game 1 vs Smith_ when his Tyranitar’s SuperPower with a Helping hand boost was unable to take out Scrafty who fired back a drain punch gaining a MOXIE BOOST.
Scrafty also had great purpose defensively. When I was testing on Pokemon Online, I saw a lot of people using sand teams along with Tyranitar being one of the most common Pokemon in the metagame. When facing sand teams, many key parts in them are unable to deal with Scrafty including Excadrill and Tyranitar. Scrafty is also a MAJOR Cresselia counter. After getting a Moxie boost, it is able to 2HKO most Cress spreads. The Psychic giant is also not able to do much to Scrafty either.
Scrafty proved a force to be reckoned with. I brought it to nearly every battle and it did some serious damage. It was also very fitting that the TCG playing mat had a Scrafty on it.
Here it is in Action:
Posted by The Knights of Wario Land on 07 October 2012 - 08:37 PM
So about me. I'm Ryan G., 17, from Philadelpha, who has been playing VGC (badly) for the last two years. I hope to change that at regionals.
I draw alot in the meantime, too.
Also I like Dogars.
Posted by dim on 23 September 2012 - 10:38 AM